A-10 Cuba! | |
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Developer(s) | Parsoft Interactive |
Publisher(s) | Activision |
Artist(s) | Ron Dimant Jon Galloway |
Composer(s) | Paul Morton |
Platform(s) | Windows, Mac |
Release date(s) |
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Genre(s) | Modern jet flight simulator with first-person perspective |
Mode(s) | Single-player - Multiplayer (up to eight players) |
Rating(s) |
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Media/distribution | CD-ROM |
A-10 Cuba! is a flight simulator computer game released by Parsoft Interactive in 1996.
It features an A-10 Thunderbolt II on a mission to defeat guerrilla forces at Guantánamo Bay, Cuba. As in most war flight simulator games, the main objectives contain defending an airbase, destroying ships, bridges, tanks or buildings and escorting other aircraft.
A-10 Cuba! was the long awaited sequel to the original A-10 Attack! flight simulator. A-10 Cuba! had the same impressive flight model as its predecessor, except the graphics had become significantly more detailed and thus required a computer with a bit more power. Graphical and other improvements included tire smoke when landing or skidding, runway taxi-way lighting, the Air Combat Command insignia on most U.S. aircraft, increased number of polygons (making objects appear much more round than they appeared in A-10 Attack!), and weapon damage was significantly upgraded (increased realism) and ground vehicle physics were more realistic. However, the Windows version lacked the comprehensive mission editor and map view available in both the Macintosh version and in A-10 Attack! [1]
A-10 Cuba! has four practice levels, Take off, Landing, Air to Ground, and Air to Air. Each training level takes place in the desert area of the game.
The most unique thing about this game comes from its prequels. The weapons systems are very well-simulated, and include heat-seeking, radar and laser-guided missiles and bombs (only laser-guided bombs). Chaff and Flares are also included, as well as engine fire extinguishers, many features of an actual A-10.